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Microcosm
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Platform: PC
Released: 2017
Genre: Simulation

Microcosm

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Trailer
Gameplay
Review
Soundtrack

About the Game

Build tiny voxel worlds in virtual reality!
Microcosm is the game I've wanted to play in VR ever since I saw the Oculus Rift Kickstarter way back in 2012. I picked up a Vive last year, but no one seemed to be making the voxel game I wanted. Finally, I said enough was enough, and just decided to build it myself.
I hope you enjoy playing Microcosm as much as I enjoy making it. If you had any issues, or if there's something you think I could improve, I'd love it if you let me know. Please feel free to get in touch with me at any time. If you've found a bug, screenshots and system information are very much appreciated, to help me reproduce and fix it.Details!
Microcosm worlds are made of 512×256×512 voxels. Each one is 0.018 meters (~0.7 inches) cubed. That's over 9 meters across and 4.5 meters tall of real-world space (~30 feet by ~15 feet). You can build some pretty huge stuff. 🚀
Create your own world of solid, transparent, and glowing voxels. 🖼
Switch the desktop camera mode! Use the default eye-cam, or place a fixed camera in the world. Great for time-lapses, video recording, and hiding your work. 📹
Save your creations as .cosm files, and share them with other people! 🌏
Intuitive voxel selection and editing. Easily place, delete, and paint existing voxels. 🎨
More fun and interesting things coming soon! Check out the roadmap announcement post to learn more. 🎉
Pause, speed up, and slow down the day/night cycle.
A lovely, custom soundtrack composed by Mr. Kevin Jachetta!
More ways to share your Microcosm worlds!
(maybe infinite terrain, too)

Microcosm currently supports the HTC Vive and Oculus Rift + Touch.